#include "player.hpp"
#include <SFML/System.hpp>

sf::Vector2f BasePlayer::GetPosition()
{
    return this->pos;
}
float BasePlayer::GetRotation()
{
    return this->angle;
}
sf::Int32 BasePlayer::GetPid()
{
    return this->pid;
}

void BasePlayer::SetPosition(sf::Vector2f pos)
{
    this->pos = pos;
}
void BasePlayer::SetPid(sf::Int32 pid)
{
    this->pid = pid;
}
void BasePlayer::SetRotation(float angle)
{
    this->angle = angle;
}
